What do you do when you're launching a Kickstarter campaign for a gorgeously-illustrated card game featuring overpowered weapons like the Hammer of the Gods, a Kaijumaximus, or a *shudders* Most...Cuddly...Rabbit?
You add some epic music to that pitch, of course!
One Hit Kill ended up being a very successful Kickstarter project, with 1,951 backers donating more than $76,000 to see John August's card game come to life (and of course to be able to play it themselves).
For the score, I had to accomplish two goals:
- 1.) Start big. Epic. Lord of the Rings. Mahler Hammers! Choirs! Horn Rips! Oh my god!
- 2.) Bring it the heck down. The rest of the video is pretty quirky and cute.
On paper this sounds a little...schizophrenic. But sometimes composers have to quickly change the scale of a piece and give themselves a little bit of, well, whiplash.
Bridging the gap between these two musical feelings is an important part of composing for media. Whether it's a feature, a short, or a Kickstarter pitch, you have to let the content guide you. In many ways, a film or game composer is never without a muse. The media is always there, inspiring the composer, and whispering in her ear to transition to this feeling or that feeling.
And sometimes the muse doesn't whisper at all.
If you'd like to watch the One Hit Kill Kickstarter pitch, you can check it out here.